Level Designer
San Francisco or Tokyo
Full Time
1 hour ago
Mid LevelDesign
$40K - $80K

USD per year

Job Description

Overview

What you will do

  • Use our in-house level design tools in Unity to create fun tactics missions.
  • Design enemies, terrain effects, and mission objectives for your missions.
  • Playtest your missions and iteratively improve them.
  • Collaborate closely with other game designers, artists, and engineers on the team.
  • Help engineers improve the level design tooling that you are using.
  • Maintain knowledge and context of all of the level content in the game.

What we're looking for

  • Deep passion for tactics games.
  • Ability to stay self-motivated to make tactics missions for a long time.
  • Proven ability to make fun game content. Show us what you have made!
  • Some programming skill, preferably with C#/Unity, enough to contribute on the level design tooling and content scripts.
  • Comfortable in a fast paced, high ownership startup environment.
  • Experience shipping a game start to finish.

Location

San Francisco or Tokyo

Employment Type

Full time

Department

Games Team

Remote Work

No mention of remote work is provided.

Experience Level

Experience required includes having shipped a game start to finish.

How to Apply
About Spellbrush

Here at Spellbrush, we're passionate about making a good anime game. We also happen to be the world's leading generative AI studio — we're the team behind niji・journey. We are currently investigating how AI can be used to help human artists perform masterpieces in the most complex medium of our times: videogames. Our games are characterized by a no-compromise approach to well-balanced gameplay married to a truthful love of visual arts.

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