USD per year
Research Engineer - Graphics
$150K - $250K • 0.10% - 4.00% • New York, NY, US Job type Full-time Role Engineering, Machine learning Experience 3+ years Visa US citizen/visa only
About the role
Location: New York City Office HQ Employment Type: Full time Department: Graphics Research Overview We are hiring a principal level Research Engineer with deep strength in computer graphics, rendering, and GPU systems. You will bridge frontier graphics research with production engines and ship rendering technology used in real products. The work spans exploration, rapid prototyping, rigorous visual evaluation, and dependable production deployment. Expect to push the limits of image quality, spatial intelligence, and interactive performance while keeping systems robust, scalable, and cost efficient. Role You will partner with research, engine, and product teams to design, build, and operate high performance graphics systems. You will define rendering architecture end to end, set technical standards, mentor others, and raise the bar for visual fidelity, frame time, code quality, and reproducibility.
Key responsibilities
- Architect real time rendering pipelines across rasterization, ray tracing, neural rendering, and volumetric or voxel based representations
- Design and implement scene representations including triangle meshes, voxel brickmaps, surfels or splats, signed distance fields, and implicit neural fields
- Develop high performance shaders and kernels in HLSL, GLSL, WGSL, CUDA, OptiX, Metal Shading Language, and Triton when appropriate
- Implement advanced techniques such as mesh shading, work graphs, bindless resources, descriptor heaps, asynchronous compute, sparse residency, transient memory allocators, tiled and clustered lighting, and GPU driven pipelines
- Build state of the art reconstruction and quality systems including temporal reprojection, spatiotemporal denoising, super resolution, upsampling, and reservoir resampling methods such as ReSTIR for direct and global illumination
- Own profiling and optimization using Nsight, PIX,...
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